![]() Overall, the Mindthief can be built a variety of ways, making it one of the most complex members of the Starting 6. Another damage mitigation method is utilizing Invisible actions to redirect the damage away from you. Parties including other summon-based characters may enjoy the synergy these cards can bring. Summons are a tertiary theme, with very little interaction with the rest of the class, which allow Mindthieves to mitigate damage in a different ways, though their lost card status makes them a divisive subject. "Negative-conditions-matter" cards are also present, allowing payoffs for your crowd control. Ice- and Dark-use back up almost every major build path. There are several minor mechanical themes on the Mindthief, as well. While it is possible to switch augments, many players find it suboptimal, as it costs abilities to do so, and at higher levels you usually have better attacks to perform on any given turn. The Mindthief specializes in illusions and trickery, for example, while the. Frozen Mind and Phantasmal Killer are two other notable augments that may replace The Mind's Weakness at higher levels, forming two of the more common builds. Gloomhaven's characters are a diverse lot, ranging across many fantasy archetypes. Generally, most augments are considered sub-optimal, due to the incredible strength of the aforementioned "The Mind's Weakness", but creative players may have fun using some of the more unique effects they grant to make more unique builds. You may only have one augment in play at any one time. She achieves this through the use of ranged debuffs such as stuns, disarms, and immobilizes, plus high single target damage thanks to her main augment: The Mind's Weakness.Īugments are the Mindthief's signature keyworded actions. The Mindthief's primary roles is damage dealing, with a major secondary role of crowd control. ![]() ![]() The Mindthief has a complex set of mechanics that lead to a multifaceted roles. So-called Mindthieves make terrifying opponents through the use of psychic assaults, sharp blades, and swarms of tiny teeth." Mechanical Themes Boneshaper - You actually tried the Mindthief summon build in base Gloomhaven and desperately tried to explain to your teammates that summons are good. ![]() Where most Vermlings fail, some rise to the challenge and hone powerful psychic abilities to control the swarms. Communication with such a large number of rat creatures can strain one's mind, though. There, without their pack to connect with, these Vermlings will raise strong bonds with the massive rat population. "Often, city-dwelling Vermlings will flee to the sewers to escape harassment. Whatever your reason for coming to Gloomhaven, out here on the edge of the world, that simple fact is never going to change.The Mindthief is a low-health Vermling character class and member of the starting 6. A mercenary can’t fight on an empty stomach. So when Jekserah, a Valrath woman wearing a red cloak and enough gold jewelry to keep you fed for a decade, approaches you in the Sleeping Lion and offers to pay you ten gold coins to track down a thief and retrieve some stolen goods.well, it seems like as good an excuse as any to sober up and start paying off your tab. “This thief has taken some important documents,” says the red-skinned merchant, her tail whipping about in agitation. She is another example of versatility in the ways she can be played. This can cause enough damage and weaken the enemy. It also comes handy because of the summons (ally attack) and mind control ability. Just bring back what is mine.” Based on Jekserah’s description, it was easy enough to knock around a few alley thugs and get a location of the thieves’ hideout. spoilers (How) I am a newcomer in the dark and after my friend accepted him on his birthday and asked. Mindthief is a good choice for solo scenarios since it is a melee damage dealer with some ranged utility. The result is high single target damage and the ability to stun 1-2 enemies each round. You don’t find yourself as a mercenary way out in Gloomhaven without knowing how to crack a few skulls. This build is focused around using the bottom of Mass Hysteria, and then using both The Mind's Weakness and Frozen Mind augments (arguably the two best augments the Mindthief has). Black Barrow 1 (G-10) New Location :Ĭity Rule: Militaristic Global Achievement : Mindthief gloomhaven how to# There are a couple of important things you should remember to do before you begin your mercenary career. First of all, separate road events 01 through 30 from the rest of the cards, then shuffle them. Do the same for city events 01 through 30. These are your starting city and road event decks. You can complete a city event once your characters are created, and you are required to complete a road event before beginning the first scenario. In addition, remember to create the city’s available supply of items using all copies of items 001 through 014.
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